diff --git a/my_game.py b/my_game.py
index 6d3b821..4645f1a 100644
--- a/my_game.py
+++ b/my_game.py
@@ -4,7 +4,7 @@ from pygame import locals
 
 pygame.init()  # 初始化
 # 创建一个窗口
-screen = pygame.display.set_mode((1000, 600))
+screen = pygame.display.set_mode((1500, 600))
 pygame.display.set_caption("悟空取经")
 FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
 # 载入图片
@@ -26,6 +26,7 @@ x1=1000
 jump_state = "running"
 t=30
 list1index=random.choice(list1)
+ang=0
 while True:
     for event in pygame.event.get():
         if event.type == locals.QUIT:
@@ -35,10 +36,12 @@ while True:
             if jump_state=="running":  
                 if event.key == locals.K_SPACE:
                     jump_state = "up"
+                    
     if jump_state =="up":
         if t>=0:
             y-=t 
-            t-=2                               
+            t-=2
+            ang+=69                             
         else:
             jump_state="down"
     if jump_state =="down":
@@ -47,11 +50,12 @@ while True:
             t+=2
         else:
             jump_state="running"
+            ang=0
 
             y=400
             t=30
     if x1<0-rect.w:
-        x1=1000
+        x1=1500
         list1index=random.choice(list1)
     
     
@@ -63,13 +67,15 @@ while True:
     if jump_state=="running":
         index+=1
         if index==5:
-            index=1
+            index=0
     wukong=hero[index]
     # 将背景图画上去
+    wukong_now=pygame.transform.rotate(wukong,ang)
     screen.blit(background, (0, 0))
     screen.blit(road, (0, 500))
-    screen.blit(wukong, (150, y))
+    screen.blit(wukong_now, (150, y))
     screen.blit(list1index,(x1,400))
+    
     # 刷新画面
     
     pygame.display.update()