Commit 522dfdb5 by BellCodeEditor

save project

parent 7e4cec5e
Showing with 9 additions and 4 deletions
...@@ -7,6 +7,13 @@ pygame.init() # 初始化 ...@@ -7,6 +7,13 @@ pygame.init() # 初始化
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
class Block(pygame.sprite.Sprite):
def __init__(self,imagel,image2,image3):
super().__init__()
self.image=random.choice([imagel,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -24,11 +31,9 @@ t = 30 ...@@ -24,11 +31,9 @@ t = 30
road_x=0 road_x=0
b_x=0 b_x=0
jumpState = "running" jumpState = "running"
obstacle = random.choice([stone,cacti,bush]) obstacle = Block(stone,cacti,bush)
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500-rect.height
while True: while True:
if obstacle.rect.x<=0-obstacle rect.
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
......
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