Commit 496ae2c7 by BellCodeEditor

save project

parent 7d5197ea
Showing with 24 additions and 13 deletions
...@@ -6,6 +6,14 @@ pygame.init() # 初始化 ...@@ -6,6 +6,14 @@ pygame.init() # 初始化
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption('悟空酷跑') pygame.display.set_caption('悟空酷跑')
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -21,10 +29,9 @@ index = 0 ...@@ -21,10 +29,9 @@ index = 0
y=400 y=400
jumpstate='running' jumpstate='running'
t=30 t=30
obstacle=random.choice([bush,stone,cacti]) road_x=8
rect=obstacle.get_rect() bg_x=0
rect.x=1000 obstacle=Block(stone,cacti,bush)
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -54,18 +61,21 @@ while True: ...@@ -54,18 +61,21 @@ while True:
index=0 index=0
if y < 400 and y>150: if y < 400 and y>150:
wukong=hero[3] wukong=hero[3]
bg_x-=360
if bg_x <=-1000:
bg_x=0
road_x-=8
if road_x<=-1000:
road_x=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (bg_x, 0))
screen.blit(road, (0, 500)) screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
screen.blit(obstacle,(rect.x,rect.y)) screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
rect.x-=8 obstacle.rect.x-=8
if rect.x <=0-rect.width: if obstacle.rect.x <=0-obstacle.rect.width:
obstacle=random.choice([bush,stone,cacti]) obstacle=Block(bush,stone,cacti)
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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