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Commit
496ae2c7
authored
Mar 21, 2021
by
BellCodeEditor
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parent
7d5197ea
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1 changed file
with
24 additions
and
13 deletions
my_game.py
my_game.py
View file @
496ae2c7
...
@@ -6,6 +6,14 @@ pygame.init() # 初始化
...
@@ -6,6 +6,14 @@ pygame.init() # 初始化
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
'悟空酷跑'
)
pygame
.
display
.
set_caption
(
'悟空酷跑'
)
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
# 载入图片
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
...
@@ -21,10 +29,9 @@ index = 0
...
@@ -21,10 +29,9 @@ index = 0
y
=
400
y
=
400
jumpstate
=
'running'
jumpstate
=
'running'
t
=
30
t
=
30
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
road_x
=
8
rect
=
obstacle
.
get_rect
()
bg_x
=
0
rect
.
x
=
1000
obstacle
=
Block
(
stone
,
cacti
,
bush
)
rect
.
y
=
500
-
rect
.
height
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -54,18 +61,21 @@ while True:
...
@@ -54,18 +61,21 @@ while True:
index
=
0
index
=
0
if
y
<
400
and
y
>
150
:
if
y
<
400
and
y
>
150
:
wukong
=
hero
[
3
]
wukong
=
hero
[
3
]
bg_x
-=
360
if
bg_x
<=-
1000
:
bg_x
=
0
road_x
-=
8
if
road_x
<=-
1000
:
road_x
=
0
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
bg_x
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
screen
.
blit
(
wukong
,
(
150
,
y
))
screen
.
blit
(
obstacle
,(
rect
.
x
,
rect
.
y
))
screen
.
blit
(
obstacle
.
image
,(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
rect
.
x
-=
8
obstacle
.
rect
.
x
-=
8
if
rect
.
x
<=
0
-
rect
.
width
:
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
obstacle
=
Block
(
bush
,
stone
,
cacti
)
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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