Commit 41bc5931 by BellCodeEditor

save project

parent b4861cc0
Showing with 14 additions and 39 deletions
......@@ -4,15 +4,6 @@ import random
pygame.init() # 初始化
# 创建一个窗口
class Bloak(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
......@@ -31,12 +22,10 @@ index = 0
y = 400
jumpState = "runing"
t = 30
road_x = 0
bg_x=0
time = 0
block_list=pygame.sprite.Group()
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True:
for event in pygame.event.get():
......@@ -69,32 +58,18 @@ while True:
if index >= 5:
index = 0
# 将背景图画上去
bg_x -=1
if bg_x <= -1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x <= -1000:
road_x=0 # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
time += 1
if time >=60:
time = 0
num=random.randint(0,50)
if num > 20:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(30)
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