diff --git a/STKAITI.TTF b/STKAITI.TTF new file mode 100644 index 0000000..5044116 Binary files /dev/null and b/STKAITI.TTF differ diff --git a/bg.png b/bg.png new file mode 100644 index 0000000..662f787 Binary files /dev/null and b/bg.png differ diff --git a/bush.png b/bush.png new file mode 100644 index 0000000..6c34bd7 Binary files /dev/null and b/bush.png differ diff --git a/cacti.png b/cacti.png new file mode 100644 index 0000000..8948716 Binary files /dev/null and b/cacti.png differ diff --git a/gameover.png b/gameover.png new file mode 100644 index 0000000..be7c4ca Binary files /dev/null and b/gameover.png differ diff --git a/hero1.png b/hero1.png new file mode 100644 index 0000000..3186839 Binary files /dev/null and b/hero1.png differ diff --git a/hero2.png b/hero2.png new file mode 100644 index 0000000..57df460 Binary files /dev/null and b/hero2.png differ diff --git a/hero3.png b/hero3.png new file mode 100644 index 0000000..8106fa1 Binary files /dev/null and b/hero3.png differ diff --git a/hero4.png b/hero4.png new file mode 100644 index 0000000..11317cf Binary files /dev/null and b/hero4.png differ diff --git a/hero5.png b/hero5.png new file mode 100644 index 0000000..cc205f2 Binary files /dev/null and b/hero5.png differ diff --git a/my_game.py b/my_game.py new file mode 100644 index 0000000..650ae82 --- /dev/null +++ b/my_game.py @@ -0,0 +1,65 @@ +import pygame +import random +from pygame import locals + +pygame.init() # 初始化 +# 创建一个窗口 +screen = pygame.display.set_mode((1000, 600)) +FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) +pygame.display.set_caption('悟空酷跑') +# 载入图片 +background = pygame.image.load('bg.png') # 背景 +road = pygame.image.load('road.png') # 路 +stone = pygame.image.load('stone.png') # 石头 +cacti = pygame.image.load('cacti.png') # 仙人掌 +bush = pygame.image.load('bush.png') # 灌木丛 +hero = [pygame.image.load('hero1.png'), + pygame.image.load('hero2.png'), + pygame.image.load('hero3.png'), + pygame.image.load('hero4.png'), + pygame.image.load('hero5.png')] +index = 0 +y = 400 +t = 30 +jumpState = 'runing' + +while True: + for event in pygame.event.get(): + if event.type == locals.QUIT: + # 接收到退出事件后退出程序 + exit() + if event.type == locals.KEYDOWN: + if jumpState == 'runing': + if event.key == locals.K_SPACE: + jumpState = 'up' + + if jumpState == 'up': + if t > 0: + y -= t + t -= 2 + else: + jumpState = 'down' + + if jumpState == 'down': + if y <= 30: + y += t + t += 2 + else: + jumpState = 'runing' + t = 30 + + wukong = hero[index] + if jumpState == 'runing': + index += 1 + if index >= 5: + index = 0 + + # 将背景图画上去 + screen.blit(background, (0, 0)) + screen.blit(road, (0, 500)) + screen.blit(wukong, (150, y)) + + + # 刷新画面 + pygame.display.update() + FPS.tick(60) \ No newline at end of file diff --git a/road.png b/road.png new file mode 100644 index 0000000..ba258f4 Binary files /dev/null and b/road.png differ diff --git a/score.txt b/score.txt new file mode 100644 index 0000000..779a134 --- /dev/null +++ b/score.txt @@ -0,0 +1 @@ +{"第1名": 0, "第2名": 0, "第3名": 0} \ No newline at end of file diff --git a/sh.py b/sh.py new file mode 100644 index 0000000..e6a0548 --- /dev/null +++ b/sh.py @@ -0,0 +1,6 @@ +import pygame + +cacti = pygame.image.load('cacti.png') +rect = cacti.get_rect() +print(rect) +print(rect,x) \ No newline at end of file diff --git a/stone.png b/stone.png new file mode 100644 index 0000000..7c17fd2 Binary files /dev/null and b/stone.png differ