diff --git a/STKAITI.TTF b/STKAITI.TTF
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diff --git a/bg.png b/bg.png
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diff --git a/bush.png b/bush.png
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diff --git a/cacti.png b/cacti.png
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diff --git a/gameover.png b/gameover.png
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diff --git a/hero1.png b/hero1.png
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diff --git a/hero2.png b/hero2.png
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diff --git a/hero3.png b/hero3.png
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diff --git a/hero4.png b/hero4.png
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diff --git a/hero5.png b/hero5.png
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diff --git a/my_game.py b/my_game.py
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+++ b/my_game.py
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+import pygame
+from pygame import locals
+import random
+pygame.init()  # 初始化
+# 创建一个窗口
+screen = pygame.display.set_mode((1000, 600))
+FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
+pygame.display.set_caption("悟空酷跑")
+# 载入图片
+background = pygame.image.load('bg.png')    # 背景
+road = pygame.image.load('road.png')      # 路
+stone = pygame.image.load('stone.png')      # 石头
+cacti = pygame.image.load('cacti.png')      # 仙人掌
+bush = pygame.image.load('bush.png')      # 灌木丛
+hero = [pygame.image.load('hero1.png'),
+        pygame.image.load('hero2.png'),
+        pygame.image.load('hero3.png'),
+        pygame.image.load('hero4.png'),
+        pygame.image.load('hero5.png')]
+index = 0
+y=400
+jumpState="running"
+t=30
+obstacle=random.choice([bush,stone,cacti])
+rect=obstacle.get_rect()
+rect.x=1000
+rect.y=500-rect.height
+while True:
+    for event in pygame.event.get():
+        if event.type == locals.QUIT:
+            # 接收到退出事件后退出程序
+            exit()
+        if event.type==locals.KEYDOWN:
+            if jumpState=="running":
+                if event.key==locals.K_SPACE:
+                    jumpState="up"
+    if jumpState=="up":
+        if t>0:
+            y-=t
+            t-=2
+        else:
+            jumpState="down"
+    if jumpState=="down":
+        if t<=30:
+            y+=t
+            t+=2
+        else:
+            jumpState="running"
+            t=30
+    wukong=hero[index]
+    if jumpState=="running":
+        index+=1
+        if index>=5:
+            index=0
+    # 将背景图画上去
+    screen.blit(background, (0, 0))
+    screen.blit(road, (0, 500))
+    screen.blit(wukong, (150, y))
+
+
+
+
+    if rect.x<=0-rect.width:
+        obstacle=random.choice([bush,stone,cacti])
+        rect=object.get_rect()
+        rect.x=1000
+        rect.y=500-rect.height
+    rect.x-=8
+    screen.blit(obstacle,(rect.x,rect.y))
+    # 刷新画面
+    pygame.display.update()
+    FPS.tick(60)
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diff --git a/road.png b/road.png
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diff --git a/score.txt b/score.txt
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+++ b/score.txt
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+{"第1名": 0, "第2名": 0, "第3名": 0}
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diff --git a/stone.png b/stone.png
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