Commit 3da88bab by BellCodeEditor

save project

parent ff320f90
Showing with 14 additions and 14 deletions
...@@ -2,6 +2,13 @@ import pygame ...@@ -2,6 +2,13 @@ import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def _init_(self,image1,image2,image3):
super(). _init_()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -22,10 +29,7 @@ y=400 ...@@ -22,10 +29,7 @@ y=400
t=30 t=30
bg_x=0 bg_x=0
road_x=0 road_x=0
obstacle = random.choice([bush,stone,cacti]) obstacle=Block(bush,cacti,stone)
rect = obstacle.get_rect()
rect.x = 1000
rect.y =500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -65,13 +69,9 @@ while True: ...@@ -65,13 +69,9 @@ while True:
screen.blit(road,(road_x,500)) screen.blit(road,(road_x,500))
screen.blit(wukong, (150,y)) screen.blit(wukong, (150,y))
if rect.x <= 0-rect.width: if obstacle.rect.x<=0-obstacle.rect.width:
obstacle = random.choice([bush,stone,cacti]) obstacle = Block(bush,cacti,stone)
rect = obstacle.get_rect() obstacle.rect.x-=8
rect.x = 1000 screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
rect.y =500 - rect.height
rect.x -= 8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) Fps.tick(60)
\ No newline at end of file \ No newline at end of file
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