Commit 3aa9c962 by BellCodeEditor

save project

parent 29a19997
Showing with 44 additions and 33 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -11,53 +12,62 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -11,53 +12,62 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 obstacle = random.choice([bush, stone, cacti])
y=400 rect = obstacle.get_rect()
jumpState="running" index = 0
t=30 y = 400
road_x=0 jumpState = "runing"
t = 30
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState=="running": if jumpState == "runing":
if event.key==locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState="up" jumpState = "up"
if jumpState=="up":
if t>0: if jumpState == "up": # 起跳状态
y-=t if t > 0:
t-=2 y -= t
t -= 2
else: else:
jumpState="down" jumpState = "down"
if jumpState=="down": if jumpState == "down": # 降落状态
if t<=30: if t <= 30:
y+=t y += t
t+=2 t += 2
else: else:
jumpState="running" jumpState = "runing"
t=30 t =30
# 悟空造型
wukong = hero[index]
wukong=hero[index] if jumpState == "runing": # 跑步状态下
if jumpState=="running": index += 1
index+=1 if index >= 5:
if index>=5: index = 0
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0)) # 远处背景
road_x-=8 screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
screen.blit(road, (road_x, 500)) if rect.x <= 0-rect.width:
screen.blit(wukong, (150, y)) obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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