Commit 2ac6adb7 by BellCodeEditor

save project

parent 553df6dc
Showing with 12 additions and 8 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -10,7 +11,7 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -10,7 +11,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -22,6 +23,10 @@ summ = 0 ...@@ -22,6 +23,10 @@ summ = 0
y = 400 y = 400
t = 30 t = 30
jumpstate='runing' jumpstate='runing'
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -50,19 +55,18 @@ while True: ...@@ -50,19 +55,18 @@ while True:
index += 1 index += 1
if index == 5: if index == 5:
index = 0 index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero[summ], (150, y))
if rect.x <= 0-rect.width: if rect.x <= 0-rect.width:
obstacle = choice([bush,stone,cacti]) obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
rect.x -= 8 rect.x -= 8
screen.blit(obstacle,(rect.x,rect.y)) screen.blit(obstacle,(rect.x,rect.y))
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero[summ], (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
......
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