Commit 28f750c6 by BellCodeEditor

auto save

parent 5e505bb2
Showing with 22 additions and 6 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
......@@ -11,7 +12,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
......@@ -21,6 +22,10 @@ index = 0
y = 400
jumpSkate = "runing"
t = 30
Aa_Bb_Cc = random.choice([bush,stone,cacti])
rect = Aa_Bb_Cc.get_rect()
rect_x = 1000
rect_y = 500 - rect.height
while True:
for event in pygame.event.get():
......@@ -28,8 +33,9 @@ while True:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpSkate = "up"
if jumpSkate == "runing":
if event.key == locals.K_SPACE:
jumpSkate = "up"
if jumpSkate == "up":
if t > 0:
y -= t
......@@ -44,13 +50,22 @@ while True:
jumpSkate = "runing"
t = 30
wukong = hero[index]
index += 1
if index >= 5:
index = 0
if jumpSkate == "runing":
index += 1
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
if rect_x <= 0-rect.width:
Aa_Bb_Cc = random.choice([bush,stone,cacti])
rect = Aa_Bb_Cc.get_rect()
rect_x = 1000
rect_y = 500 - rect.height
rect_x -= 8
screen.blit(Aa_Bb_Cc,(rect_x,rect_y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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