From 28aed4815760518382c79f1c7c2133744a402f0b Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sat, 5 Nov 2022 12:50:39 +0800 Subject: [PATCH] save project --- my_game.py | 85 ++++++++++++++++++++++++++++++++++++++++++++++++++----------------------------------- 1 file changed, 50 insertions(+), 35 deletions(-) diff --git a/my_game.py b/my_game.py index e827999..70abd33 100644 --- a/my_game.py +++ b/my_game.py @@ -1,60 +1,75 @@ import pygame from pygame import locals +import random pygame.init() # 初始化 # 创建一个窗口 screen = pygame.display.set_mode((1000, 600)) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) +pygame.display.set_caption("悟空酷跑") # 载入图片 background = pygame.image.load('bg.png') # 背景 road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png') # 仙人掌 -apple = pygame.image.load('bush.png') # 灌木丛 +bush = pygame.image.load('bush.png') # 灌木丛 hero = [pygame.image.load('hero1.png'), - pygame.image.load('hero2.png'), - pygame.image.load('hero3.png'), - pygame.image.load('hero4.png'), - pygame.image.load('hero5.png')] + pygame.image.load('hero2.png'), + pygame.image.load('hero3.png'), + pygame.image.load('hero4.png'), + pygame.image.load('hero5.png')] +index = 0 +y = 400 +jumpState = "runing" +t = 30 +obstacle = random.choice([bush, stone, cacti]) +rect = obstacle.get_rect() +rect.x = 1000 +rect.y = 500 - rect.height - - -index = 0 -jumpState="runing" -y=400 -t=30 while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() - wukong=hero[index] - if jumpState=="runing": - index+=1 - if index==5: - index=0 if event.type == locals.KEYDOWN: - if jumpState=="runing": - if event.key ==locals.K_SPACE: - jumpState="up" - if jumpState=="up": - if t>0: - y-=t - t-=2 + if jumpState == "runing": + if event.key == locals.K_SPACE: + jumpState = "up" + + if jumpState == "up": # 起跳状态 + if t > 0: + y -= t + t -= 2 else: - jumpState="down" - if jumpState=="down": - if t<=30: - y+=t - t+=2 + jumpState = "down" + if jumpState == "down": # 降落状态 + if t <= 30: + y += t + t += 2 else: - jumpState="runing" - t=30 - + jumpState = "runing" + t =30 + + # 悟空造型 + wukong = hero[index] + if jumpState == "runing": # 跑步状态下 + index += 1 + if index >= 5: + index = 0 # 将背景图画上去 - screen.blit(background, (0, 0)) - screen.blit(road, (0, 500)) - screen.blit(wukong, (150, y)) + screen.blit(background, (0, 0)) # 远处背景 + screen.blit(road, (0, 500)) # 路 + screen.blit(wukong, (150, y)) # 悟空 + + if rect.x <= 0-rect.width: # 障碍物消失 + # 创建障碍物对象 + obstacle = random.choice([bush,stone,cacti]) + rect = obstacle.get_rect() + rect.x = 1000 + rect.y = 500 - rect.height + rect.x -= 8 + screen.blit(obstacle, (rect.x, rect.y)) # 刷新画面 pygame.display.update() - FPS.tick(60) \ No newline at end of file + FPS.tick(30) \ No newline at end of file -- libgit2 0.25.0