Commit 1999f308 by BellCodeEditor

auto save

parent 30be87bf
File added
bg.png

200 KB

bush.png

14.5 KB

cacti.png

5.58 KB

import pygame
pygame.init()
test = pygame.image.load('cacti.png')
rect = test.get_rect()
print(rect.width)
print(rect.height)
print(rect.x)
print(rect.y)
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hero1.png

12.4 KB

hero2.png

10.9 KB

hero3.png

11.3 KB

hero4.png

11.5 KB

hero5.png

11.9 KB

import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
pygame.display.set_caption("悟空酷跑")
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
t = 30
jumpstate = "runing"
obstacle_x = 1000
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpstate == "runing":
if event.key == locals.K_SPACE:
jumpstate = "up"
if jumpstate == "up":
if t > 0:
y -= t
t -= 2
else:
jumpstate = "down"
if jumpstate == "down":
if t <= 30 :
y += t
t += 2
else:
jumpstate = "runing"
t = 30
if obstacle_x < 0-rect.width:
xxx = random.choice([stone,cacti,apple])
rect = xxx.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
wukong = hero[index]
if jumpstate == "runing":
index += 1
if index > len(hero) - 1:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
obstacle_x -= 5
screen.blit(xxx, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
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road.png

34.7 KB

{"第1名": 0, "第2名": 0, "第3名": 0}
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stone.png

11.3 KB

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