Commit 0460414c by BellCodeEditor

save project

parent b3f3dcb5
Showing with 14 additions and 2 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -11,12 +11,16 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
bush = pygame.image.load('bush.png') # 灌木丛
herolist = ['hero1.png','hero2.png','hero3.png','hero4.png','hero5.png']
index = 0
JumpStates = 'Running'
y = 400
t = 30
obs = random.choice([stone,cacti,bush])
rect = obs.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True:
for event in pygame.event.get():
......@@ -52,6 +56,13 @@ while True:
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width:
obs = random.choice([stone,cacti,bush])
rect = obs.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obs, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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