import pygame from pygame import locals pygame.init() # 初始化 # 创建一个窗口 screen = pygame.display.set_mode((1000, 600)) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) # 载入图片 background = pygame.image.load('bg.png') # 背景 road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png') # 仙人掌 apple = pygame.image.load('bush.png') # 灌木丛 hero = [pygame.image.load('hero1.png'), pygame.image.load('hero2.png'), pygame.image.load('hero3.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] index = 0 herol=len(hero) y=400 state="running" t=30 while True: for event in pygame.event.get(): if event.type == locals.QUIT: exit() if event.type == locals.KEYDOWN: if event.key==locals.K_SPACE and state=="running": state="up" if state == "up": if t >0: y -=t t -= 2 else: state="donw" if state =="donw": if t <=30: y+=t t+=2 else: state="running" t -= 2 # 接收到退出事件后退出程序 # 将背景图画上去 screen.blit(background, (0, 0)) screen.blit(road, (0, 500)) screen.blit(hero[index], (150, y)) if state=="running": index+=1 if index>4: index=0 # 刷新画面 pygame.display.update() FPS.tick(60)