Commit ff91849b by BellCodeEditor

save project

parent de2f271a
Showing with 15 additions and 6 deletions
...@@ -19,6 +19,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,6 +19,7 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
y=400 y=400
jumpState="running" jumpState="running"
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -26,23 +27,31 @@ while True: ...@@ -26,23 +27,31 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if jumpState=="running":
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE:
jumpState="up" jumpState="up"
if jumpState=="up": if jumpState=="up":
if y > 150: if t > 0:
y-=5 y-=t
t-=2
else: else:
jumpState="down" jumpState="down"
if jumpState=="down": if jumpState=="down":
if y < 400: if t < 30:
y+=5 y+=t
t+=2
else: else:
jumpState="running" jumpState="running"
t=30
wukong=hero[index]
if jumpState=="running":
index += 1
if index >=5:
index=0
wukong=hero[index%len(hero)]
index=index+1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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