Commit f7ee5212 by BellCodeEditor

save project

parent b93e3ac6
Showing with 10 additions and 5 deletions
...@@ -5,7 +5,7 @@ pygame.init() # 初始化 ...@@ -5,7 +5,7 @@ pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("wc sb 傻逼 tm的酷跑") pygame.display.set_caption("wc sb 傻逼 tm的 sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb sb 是从若水酷跑")
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -19,6 +19,7 @@ pygame.image.load('hero4.png'), ...@@ -19,6 +19,7 @@ pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y=400 y=400
t=30
jumpstate="runing" jumpstate="runing"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -27,17 +28,21 @@ while True: ...@@ -27,17 +28,21 @@ while True:
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE:
if y>=400:
jumpstate="up" jumpstate="up"
if jumpstate=='up': if jumpstate=='up':
if y > 150: if t>0:
y -=5 y -= t
t -= 2
else: else:
jumpstate="down" jumpstate="down"
if jumpstate=="down": if jumpstate=="down":
if y< 400: if t<=30:
y+=5 y+=t
t+=2
else: else:
jumpstate = "runing" jumpstate = "runing"
t=30
wukong=hero[index] wukong=hero[index]
index+=1 index+=1
if index== 5: if index== 5:
......
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