Commit f6c9ac45 by BellCodeEditor

save project

parent ecb40f52
Showing with 9 additions and 4 deletions
...@@ -20,24 +20,29 @@ hero =[pygame.image.load('hero1.png'), ...@@ -20,24 +20,29 @@ hero =[pygame.image.load('hero1.png'),
index = 0 index = 0
jumpState = "runing" jumpState = "runing"
y = 400 y = 400
hhh = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": if jumpState == "up":
if y > 150: if hhh > 0:
y -= 5 y -= hhh
hhh -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": if jumpState == "down":
if y < 400: if hhh <= 30:
y += 5 y += hhh
hhh += 2
else: else:
jumpState = "runing" jumpState = "runing"
hhh = 30
wukong = hero[index] wukong = hero[index]
index += 1 index += 1
if index == 5: if index == 5:
......
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