Commit f6266783 by BellCodeEditor

save project

parent 7161066f
Showing with 15 additions and 19 deletions
......@@ -5,6 +5,7 @@ pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption('悟空酷跑')
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
......@@ -19,35 +20,30 @@ hero = [pygame.image.load('hero1.png'),
index = 0
jumpState = 'runing'
y = 400
t=30
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == 'ruing':
if event.key == locals.K_SPACE:
jumpState = 'up'
if jumpState == 'up':
if y >150:
y -= 5
else:
jumpState='down'
if jumpState =='down':
if y<400:
y +=5
if t > 0:
y -= t
t -= 2
else:
jumpState ='runing'
t = 30
wukong = hero[index]
index += 1
if jumpState == 'runing':
index +=1
if index == 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
screen.blit(background,(0,0))
screen.blit(road,(0,500))
screen.blit(wukong,(150,y))
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
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