Commit f6266783 by BellCodeEditor

save project

parent 7161066f
Showing with 23 additions and 27 deletions
...@@ -5,6 +5,7 @@ pygame.init() # 初始化 ...@@ -5,6 +5,7 @@ pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption('悟空酷跑')
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -19,35 +20,30 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,35 +20,30 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpState = 'runing' jumpState = 'runing'
y = 400 y = 400
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 exit()
exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jumpState == 'ruing':
jumpState = 'up' if event.key == locals.K_SPACE:
if jumpState == 'up': jumpState = 'up'
if y >150: if jumpState == 'up':
y -= 5 if t > 0:
else: y -= t
jumpState='down' t -= 2
if jumpState =='down': else:
if y<400: jumpState ='runing'
y +=5 t = 30
else:
jumpState ='runing'
wukong = hero[index] wukong = hero[index]
index += 1 if jumpState == 'runing':
if index == 5: index +=1
index = 0 if index == 5:
index = 0
# 将背景图画上去 screen.blit(background,(0,0))
screen.blit(background, (0, 0)) screen.blit(road,(0,500))
screen.blit(road, (0, 500)) screen.blit(wukong,(150,y))
screen.blit(wukong, (150, y)) pygame.display.update()
# 刷新画面 FPS.tick(30)
pygame.display.update() \ No newline at end of file
FPS.tick(60)
\ No newline at end of file
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