Commit f52f4014 by BellCodeEditor

save project

parent 1412c1b5
Showing with 12 additions and 12 deletions
...@@ -18,27 +18,27 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,27 +18,27 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
stone_x=1000
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.K_SPACE: if event.type == locals.KEYDOWN:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up" if jumpState == "up":
if t > 0: if t > 0:
y -= t y -= t
t -= 2 t -= 2
else else:
jumpState = "down" jumpState = "down"
if jumpState = "down" if jumpState == "down":
if t <= 30: if t <= 30:
y += t y += t
t += 2 t += 2
...@@ -49,12 +49,12 @@ index = 0 ...@@ -49,12 +49,12 @@ index = 0
wukong = hero[index] wukong = hero[index]
if jumpState == "runing": if jumpState == "runing":
index += 1 index += 1
if index >= 5 if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, y)) screen.blit(wukong, (150, y))
stone_x -= 5 stone_x -= 5
......
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