Commit f52f4014 by BellCodeEditor

save project

parent 1412c1b5
Showing with 16 additions and 16 deletions
......@@ -18,27 +18,27 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = "runing"
t = 30
while True:
y = 400
jumpState = "runing"
t = 30
stone_x=1000
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.K_SPACE:
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up"
if jumpState == "up":
if t > 0:
y -= t
t -= 2
else
else:
jumpState = "down"
if jumpState = "down"
if jumpState == "down":
if t <= 30:
y += t
t += 2
......@@ -46,15 +46,15 @@ index = 0
jumpState = "runing"
t = 30
wukong = hero[index]
if jumpState == "runing":
index += 1
if index >= 5
index = 0
wukong = hero[index]
if jumpState == "runing":
index += 1
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, y))
screen.blit(wukong, (150, y))
stone_x -= 5
......
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