Commit f51d3d05 by BellCodeEditor

save project

parent bf0a26f6
Showing with 20 additions and 19 deletions
......@@ -5,6 +5,7 @@ pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption('悟空酷跑')
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
......@@ -17,35 +18,35 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = "runing"
t = 30
y=400
jumpstate='runing'
t=30
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
iumpState = "up"
if jumpState == "up":
if t > 0:
y -= t
t -= 2
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
jumpstate="up"
if jumpstate=="up":
if t>0:
y-=t
t-=2
else:
jumpState == "down"
if jumpState == "down":
if t <= 30:
y += t
t += 2
jumpstate='down'
if jumpstate=='down':
if t<=30:
y+=t
t+=2
else:
jumpState == "runing"
t = 30
jumpstate='runing'
t=30
wukong = hero[index]
index += 1
index+=1
if index >= 5:
index = 0
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment