Commit f110a643 by BellCodeEditor

save project

parent e82a3760
Showing with 12 additions and 7 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -10,17 +11,20 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -10,17 +11,20 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load("hero1.png"), hero = [pygame.image.load("hero1.png"),
pygame.image.load("hero2.png"), pygame.image.load("hero2.png"),
pygame.image.load("hero3.png"), pygame.image.load("hero3.png"),
pygame.image.load("hero4.png"), pygame.image.load("hero4.png"),
pygame.image.load("hero5.png")] pygame.image.load("hero5.png")]
index = 0 index = 0
y = 400 y = 400
jumpState = "running" jumpState = "running"
t = 30
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -47,9 +51,10 @@ while True: ...@@ -47,9 +51,10 @@ while True:
t = 30 t = 30
wukong = hero[index] wukong = hero[index]
index += 1 if jumpState == "runing":
if index >= 5: index += 1
index = 0 if index >= 5:
index = 0
...@@ -60,7 +65,7 @@ while True: ...@@ -60,7 +65,7 @@ while True:
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
if rect.x <= 0 - rect.width: if rect.x <= 0 - rect.width:
obstacle = random.choice([bush,stone,cacti]) obstacle = random.choice([bush,stone,cacti])
......
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