Commit eafaaf1f by BellCodeEditor

save project

parent 965fa5ee
Showing with 15 additions and 11 deletions
...@@ -20,30 +20,34 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,30 +20,34 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
y=400 y=400
jumpState="runing" jumpState="runing"
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jumpState =="runing":
jumpState = "up" if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState=="up": if jumpState=="up":
if y >150: if t>0:
y -=5 y -=t
t-=2
else: else:
jumpState="down" jumpState="down"
if jumpState=="down": if jumpState=="down":
if y < 400: if t <= 30:
y += 5 y += t
t+=2
else: else:
jumpState="runing" jumpState="runing"
t=30
wukong = hero[index] wukong = hero[index]
index += 1 if jumpState=="runing":
if index >=5: index += 1
index=0 if index >=5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
......
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