Commit e7232a32 by BellCodeEditor

save project

parent d2e90e07
Showing with 7 additions and 10 deletions
...@@ -6,7 +6,7 @@ pygame.init() # 初始化 ...@@ -6,7 +6,7 @@ pygame.init() # 初始化
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() FPS = pygame.time.Clock()
pygame.display.set_caption("悟空酷跑") # pygame时钟,控制游戏速度(帧数) pygame.display.set_caption("悟空酷跑") # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
...@@ -20,7 +20,6 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,7 +20,6 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -30,18 +29,16 @@ while True: ...@@ -30,18 +29,16 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": if jumpState == "up":
if t > 0: if y > 150:
y -= t y -= 5
t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": if jumpState == "down":
if t <= 30: if y < 400:
y += t y += 5
t+=2
else: else:
jumpState = "runing" jumpState = "runing"
t =30
wukong = hero[index] wukong = hero[index]
index += 1 index += 1
if index >=5: if index >=5:
......
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