Commit e6a582cf by BellCodeEditor

save project

parent a752e253
Showing with 14 additions and 1 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -20,6 +20,10 @@ hero = [pygame.image.load('hero1.png'),
index = 0
y=400
jumpState='running'
obstacle=random.choice([apple,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -39,6 +43,7 @@ while True:
else:
jumpState='running'
wukong=hero[index]
if jumpState=='running':
index+=1
if index>4:
index=0
......@@ -46,6 +51,13 @@ while True:
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
if rect.x<0-rect.width:
obstacle=random.choice([apple,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle, (rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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