Commit e3b480ba by BellCodeEditor

auto save

parent f172fc0d
Showing with 99 additions and 32 deletions
import json
jsonData = '{"第1名":122,"第2名":109,"第3名":88}';
text = json.loads(jsonData)
print("第1名:",text["第1名"])
print("第2名:",text["第2名"])
print("第3名:",text["第3名"])
\ No newline at end of file
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite): # 障碍物精灵类
def _init_(sef,image1,image2,image3): def __init__(self,image1,image2,image3):
super()._init_() super().__init__()
sef.image=random.choice([image1,image2,image4]) # 加载障碍物的图片
self.rect=self.image.get_rect() self.image = random.choice([image1, image2, image3])
self.rect.x=1000 # 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
# 加载悟空精灵图像
self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -26,18 +41,28 @@ hero = [pygame.image.load('hero1.png'), ...@@ -26,18 +41,28 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
score_audio = pygame.mixer.Sound('score.wav')
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
# +++++++++++++++++++++++
bg_x = 0
road_x = 0 road_x = 0
# +++++++++++++++++++++++ bg_x = 0
rect = obstacle.get_rect() time = 0
rect.x = 1000 score=0
rect.y = 500 - rect.height speed=8
obstacle = Block(bush,stone,cacti) old_score=0
gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt', 'r',encoding='utf-8')as f:
content = f.read()
record = json.locals(content)
one = record["第1名"]
two = record["第2名"]
three = record["第3名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -47,45 +72,78 @@ while True: ...@@ -47,45 +72,78 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed = 8 + score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y = y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y = y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
# +++++++++++++++++++++++
bg_x -= 1 bg_x -= 1
if bg_x<=-1000: if bg_x<=-1000:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) screen.blit(road, (road_x, 500)) # 道路
# +++++++++++++++++++++++
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
time += 1
if time >= 60: # 创建障碍物精灵
time = 0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if sprite.rect.x + sprite.rect.width<wukong.rect.x:
score += sprite.score
sprite.score = 0
if score> old_score:
score_audio.play()
old_score = score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,54,126))
screen.blit(scoreSurf,(720,20))
scoreSurf = basic_font.render("No.1"+str(one),True,(255,54,126))
screen.blit(scoreSurf,(720,60))
scoreSurf = basic_font.render("第No.2"+str(two),True,(255,54,126))
screen.blit(scoreSurf,(720,100))
scoreSurf = basic_font.render("第No.3"+str(three),True,(255,54,126))
screen.blit(scoreSurf,(720,110))
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = Block(bush,stone,cacti)
obstacle.rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(35)
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