Commit e1b64429 by BellCodeEditor

save project

parent 61290eb5
Showing with 19 additions and 6 deletions
...@@ -18,14 +18,24 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,14 +18,24 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400
jumpState = "runing"
t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if event.key == locals.K_RIGHT:
if center[1] < 15:
center[1] += 1
elif event.key == locals.K_LEFT:
if center[1] > 1:
center[1] -= 1
elif event.key == locals.K_DOWN:
if center[0] < 25:
center[0] += 1
jumpState = "up" jumpState = "up"
if jumState == "up": if jumState == "up":
...@@ -47,7 +57,10 @@ while True: ...@@ -47,7 +57,10 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
stone_x -= 5
screen.blit(stone, (stone_x,400))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.disply.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
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