Commit ddf1df63 by BellCodeEditor

save project

parent db7e0adf
Showing with 16 additions and 11 deletions
...@@ -4,7 +4,7 @@ from pygame import locals ...@@ -4,7 +4,7 @@ from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock()
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
...@@ -20,30 +20,35 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,30 +20,35 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpstate = "runing" jumpstate = "runing"
y=400 y=400
t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jumpstate == "runing":
jumpstate = "up" if event.key == locals.K_SPACE:
jumpstate = "up"
if jumpstate == "up": if jumpstate == "up":
if y > 150: if y > 0:
y -= 5 y -= t
t -= 2
else: else:
jumpstate = "down" jumpstate = "down"
if jumpstate == "down": if jumpstate == "down":
if y < 400: if t <= 30:
y += 5 y += t
t += 2
else: else:
jumpstate = "runing" jumpstate = "runing"
t = 30
wukong=hero[index] wukong=hero[index]
index += 1 if jumpstate == "runing":
if index == 5: index += 1
index = 0 if index == 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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