Commit d74d3b8c by BellCodeEditor

save project

parent 19e16233
Showing with 5 additions and 5 deletions
...@@ -19,7 +19,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,7 +19,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400 y = 400
jumpState = 'running' jumpState = 'runing'
t = 30 t = 30
obstacle = random.choice([bush,stone,cacti]) obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
...@@ -32,13 +32,13 @@ while True: ...@@ -32,13 +32,13 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == 'running': if jumpState == 'runing':
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = 'up' jumpState = 'up'
if jumpState == 'up': if jumpState == 'up':
if t > 0: if t > 0:
y -= t y -= t
t -=2 t -= 2
else: else:
jumpState = 'down' jumpState = 'down'
...@@ -51,9 +51,9 @@ while True: ...@@ -51,9 +51,9 @@ while True:
t = 30 t = 30
wukong = hero[index] wukong = hero[index]
if jumpState == 'running': if jumpState == 'runing':
index += 1 index += 1
if index == 5: if index >= 5:
index = 0 index = 0
......
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