Commit d6c06bab by BellCodeEditor

save project

parent a0b61734
Showing with 15 additions and 7 deletions
import pygame
from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
......@@ -19,6 +21,7 @@ hero = [pygame.image.load('hero1.png'),
index = 0
jumpState = "runing"
y = 400
t = 30
while True:
for event in pygame.event.get():
......@@ -26,21 +29,26 @@ while True:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up":
if y > 150:
y -= 5
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down":
if y < 400:
y += 5
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t = 30
wokong = hero[index]
if jumpState == "runing":
index += 1
if index == 5:
index = 0
......@@ -48,7 +56,7 @@ while True:
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wokong, (150, 400))
screen.blit(wokong, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(30)
\ No newline at end of file
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