Commit c383bcd2 by BellCodeEditor

save project

parent 1db634df
Showing with 14 additions and 9 deletions
...@@ -16,26 +16,31 @@ hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.ima ...@@ -16,26 +16,31 @@ hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.ima
index = 0 index = 0
y = 400 y = 400
jumpstate = 'runing' jumpstate = 'runing'
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jumpstate == 'runing':
jumpstate = 'up' if event.key == locals.K_SPACE:
jumpstate = 'up'
if jumpstate == 'up': if jumpstate == 'up':
if y > 150: if t > 0:
y -= 5 y -= t
t -= 2
else: else:
jumpstate = 'down' jumpstate = 'down'
if jumpstate == 'down': if jumpstate == 'down':
if y < 400: if t <= 30:
y += 5 y += t
else:jumpstate = 'runing' t += 2
else:
jumpstate = 'runing'
t=30
wukong = hero[index] wukong = hero[index]
index += 1 index += 1
if index == 5: if index == 5:
......
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