Commit b6d8c2c1 by BellCodeEditor

save project

parent eb9dc23b
Showing with 19 additions and 3 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
......@@ -21,22 +22,27 @@ index = 0
y=400
jumpState="runing"
t=30
obstacle=random.choice([apple,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState=="runing":
if event.key==locals.K_SPACE:
jumpState="up"
if jumpState=="up":
if y>0:
if t>0:
y-=t
t-=2
else:
jumpState="down"
if jumpState=="down":
if y<=30:
if t<=30:
y+=t
t+=2
else:
......@@ -47,6 +53,7 @@ while True:
wukong = hero[index]
if jumpState=="runing":
index += 1
if index == 5:
index = 0
......@@ -58,6 +65,15 @@ while True:
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
if rect.x<=0-rect.width:
obstacle=random.choice([apple,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
FPS.tick(30)
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