Commit b5634c6a by BellCodeEditor

save project

parent 1344a52f
Showing with 13 additions and 1 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -17,6 +17,10 @@ hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.ima ...@@ -17,6 +17,10 @@ hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.ima
index = 0 index = 0
y=400 y=400
t=30 t=30
g=random.choice([stone,cacti,apple])
h=g.get_rect()
h.x=1000
h.y=500-h.height
jumpstate='running' jumpstate='running'
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -50,6 +54,13 @@ while True: ...@@ -50,6 +54,13 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if h.x<0-h.width:
g=random.choice([stone,cacti,apple])
h=g.get_rect()
h.x=1000
h.y=500-h.height
h.x-=5
screen.blit(g,(h.x,h.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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