Commit b274f7d3 by BellCodeEditor

save project

parent fc83faa3
Showing with 4 additions and 4 deletions
...@@ -12,7 +12,7 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -12,7 +12,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -23,7 +23,7 @@ jumpState = "runing" ...@@ -23,7 +23,7 @@ jumpState = "runing"
y = 400 y = 400
t = 30 t = 30
obstale = random.choice([bush,stone,cacti]) obstale = random.choice([bush,stone,cacti])
rect.obstale.get_rect() rect=obstale.get_rect()
rect.x=1000 rect.x=1000
rect.y=500 - rect.height rect.y=500 - rect.height
...@@ -53,7 +53,7 @@ while True: ...@@ -53,7 +53,7 @@ while True:
wukong = hero[index] wukong = hero[index]
if jumpState == "runing": if jumpState == "runing":
index += 1 index += 1
if index > 5: if index >=5:
index = 0 index = 0
...@@ -64,7 +64,7 @@ while True: ...@@ -64,7 +64,7 @@ while True:
if rect.x <=0-rect.width: if rect.x <=0-rect.width:
obstale = random.choice([bush,stone,cacti]) obstale = random.choice([bush,stone,cacti])
rect.obstale.get_rect() rect=obstale.get_rect()
rect.x= 1000 rect.x= 1000
rect.y= 500 - rect.height rect.y= 500 - rect.height
rect.x -= 8 rect.x -= 8
......
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