Commit a8ffb175 by BellCodeEditor

save project

parent e42906fb
Showing with 15 additions and 1 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
...@@ -22,13 +23,17 @@ index = 0 ...@@ -22,13 +23,17 @@ index = 0
jumpState = "runing" jumpState = "runing"
y = 400 y = 400
t=30 t=30
obstablt=random.choice([bush,stone,cacti])
rect=obstablt.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState=="runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳 if jumpState == "up": # 起跳
...@@ -47,6 +52,7 @@ while True: ...@@ -47,6 +52,7 @@ while True:
t=30 t=30
wukong = hero[index] wukong = hero[index]
if jumpState=="runing":
index += 1 index += 1
if index == 5: if index == 5:
index = 0 index = 0
...@@ -55,6 +61,13 @@ while True: ...@@ -55,6 +61,13 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x <=0-rect.width:
obstacle=random.choict([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(30)
\ No newline at end of file
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