Commit 97c0ef15 by BellCodeEditor

save project

parent 2d61d205
Showing with 12 additions and 3 deletions
...@@ -20,13 +20,19 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,13 +20,19 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpState = "runing" jumpState = "runing"
y = 400 y = 400
jumpState = "runing"
t = 30
obstacle = randm.choice([bush,stone,cacti])
rect = obstacle.get_rect
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳 if jumpState == "up": # 起跳
...@@ -45,14 +51,17 @@ while True: ...@@ -45,14 +51,17 @@ while True:
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
wukong = hero[index] wukong = hero[index]
if jumpState == "runing":
index += 1 index += 1
if index == 5: if index == 5:
index = 0 index = 0
# 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
obstacle = randm.choice([bush,stone,cacti])
rect = obstacle.get_rect
rect.x = 1000
rect.y = 500 - rect.height
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(30)
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