Commit 96c510a6 by BellCodeEditor

save project

parent adebe9d6
Showing with 11 additions and 5 deletions
...@@ -14,6 +14,7 @@ apple = pygame.image.load('bush.png') # 灌木丛 ...@@ -14,6 +14,7 @@ apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0 index = 0
y=400 y=400
t=30
jumoustate='runing' jumoustate='runing'
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -21,20 +22,25 @@ while True: ...@@ -21,20 +22,25 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if jumoustate=='runing':
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE:
jumoustate='up' jumoustate='up'
if jumoustate=='up': if jumoustate=='up':
if y>150: if t>0:
y-=5 y-=t
t-=2
else: else:
jumoustate='down' jumoustate='down'
if jumoustate=='down': if jumoustate=='down':
if y<400: if t<=30:
y+=5 y+=t
t+=2
else: else:
jumoustate='runing' jumoustate='runing'
t=30
wukong=hero[index] wukong=hero[index]
index=index+1 if jumoustate== 'runing':
index+=1
if index ==len(hero): if index ==len(hero):
index=0 index=0
# 将背景图画上去 # 将背景图画上去
......
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