Commit 9520a428 by BellCodeEditor

save project

parent e733fa0a
Showing with 23 additions and 10 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -11,7 +11,7 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -11,7 +11,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero =[ pygame.image.load('hero1.png'), hero =[ pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -19,17 +19,22 @@ hero =[ pygame.image.load('hero1.png'), ...@@ -19,17 +19,22 @@ hero =[ pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
jumpState = "running" jumpState = "runing"
y=400 y=400
t=30 t=30
obstacle = random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key ==locals.K_SPACE: if jumpState == "runing":
jumpState = "up" if event.key ==locals.K_SPACE:
jumpState = "up"
if jumpState == "up": if jumpState == "up":
if t > 0: if t > 0:
y-= t y-= t
...@@ -41,17 +46,24 @@ while True: ...@@ -41,17 +46,24 @@ while True:
y+=t y+=t
t+=2 t+=2
else: else:
jumpState="running" jumpState="runing"
t=30 t=30
wukong=hero[index] wukong=hero[index]
index+=1 if jumpState =="runing":
if index==5: index+=1
index=0 if index==5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
# 刷新画面 if rect.x<=0-rect.width:
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y)) # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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