Commit 937b3058 by BellCodeEditor

save project

parent 84d0e2af
Showing with 9 additions and 8 deletions
...@@ -20,7 +20,7 @@ index = 0 ...@@ -20,7 +20,7 @@ index = 0
y = 400 y = 400
jumpState = "running" jumpState = "running"
t = 30 t = 30
stone_x=1000
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -33,21 +33,21 @@ while True: ...@@ -33,21 +33,21 @@ while True:
jumpState = "up" jumpState = "up"
if jumpState == "up": if jumpState == "up":
if t > 0 if t > 0:
y -= t y -= t
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down" if jumpState == "down":
if t <= 30: if t <= 30:
y += t y += t
t += 2 t += 2
else: else:
jumpState = "running" jumpState = "running"
t =30 t =30
wukong = hero[index] wukong = hero[index]
if jumpState == "running" if jumpState == "running":
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
...@@ -59,15 +59,15 @@ while True: ...@@ -59,15 +59,15 @@ while True:
wukong = hero[index] wukong = hero[index]
index += 1 index += 1
if index >= 5 if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(wukong, (150, y))
stone_x -= 5 stone_x -= 5
screen.blit(stone_4,(400)) screen.blit(stone,(stone_x,400))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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