Commit 90858728 by BellCodeEditor

save project

parent e3b480ba
Showing with 19 additions and 35 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -15,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -15,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
super().__init__() super().__init__()
...@@ -24,7 +23,7 @@ class Player(pygame.sprite.Sprite): # 悟空 ...@@ -24,7 +23,7 @@ class Player(pygame.sprite.Sprite): # 悟空
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象 # image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 150 self.rect.x = 150
self.rect.y = 400 self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -41,8 +40,6 @@ hero = [pygame.image.load('hero1.png'), ...@@ -41,8 +40,6 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
score_audio = pygame.mixer.Sound('score.wav')
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -50,18 +47,9 @@ t = 30 ...@@ -50,18 +47,9 @@ t = 30
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
score=0
speed=8
old_score=0
gamestate = True gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt', 'r',encoding='utf-8')as f:
content = f.read()
record = json.locals(content)
one = record["第1名"]
two = record["第2名"]
three = record["第3名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -72,7 +60,6 @@ while True: ...@@ -72,7 +60,6 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed = 8 + score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
...@@ -104,7 +91,7 @@ while True: ...@@ -104,7 +91,7 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= speed road_x -= 8
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -119,7 +106,7 @@ while True: ...@@ -119,7 +106,7 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= speed sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -127,23 +114,20 @@ while True: ...@@ -127,23 +114,20 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
else: if score > three:
if sprite.rect.x + sprite.rect.width<wukong.rect.x: if score>one:
score += sprite.score record["第1名"]=score
sprite.score = 0 record["第2名"]=one
if score> old_score: record["第3名"]=two
score_audio.play() elif score>two:
old_score = score record["第2名"]=score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,54,126)) record["第3名"]=two
screen.blit(scoreSurf,(720,20)) else:
scoreSurf = basic_font.render("No.1"+str(one),True,(255,54,126)) record["第3名"]=score
screen.blit(scoreSurf,(720,60)) record = json.dumps(record,ensure_ascii=False)
scoreSurf = basic_font.render("第No.2"+str(two),True,(255,54,126)) with open("record.txt","w",encoding='utf-8') as f:
screen.blit(scoreSurf,(720,100)) f.write(record)
scoreSurf = basic_font.render("第No.3"+str(three),True,(255,54,126))
screen.blit(scoreSurf,(720,110))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(35) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
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