Commit 8d843c6c by BellCodeEditor

auto save

parent 6e53f9a7
Showing with 25 additions and 15 deletions
......@@ -3,7 +3,13 @@ from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
class Block(pygame.sprite.Sprite):
def __init__(self,i1,i2,i3):
super().__init__()
self.zaw=random.choice([i1,i2,i3])
self.rect=self.zaw.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption('悟空酷跑')
......@@ -19,10 +25,9 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
zaw=random.choice([cacti,stone,apple])
rect=zaw.get_rect()
rect.x=1000
rect.y=500-rect.height
block=Block(cacti,stone,apple)
road_x=0
bg_x=0
index = 0
y=400
t=30
......@@ -52,18 +57,22 @@ while True:
wukong=hero[index%5]
if state=='running':
index+=1
rect.x-=8
if rect.x<0-rect.width:
zaw=random.choice([cacti,stone,apple])
rect=zaw.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
if block.rect.x<0-block.rect.width:
block=Block(cacti,stone,apple)
block.rect.x-=8
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
bg_x-=1
if bg_x<-1000:
bg_x=0
screen.blit(background, (bg_x, 0))
road_x-=8
if road_x<-1000:
road_x=0
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y))
screen.blit(zaw, (rect.x,rect.y))
screen.blit(block.zaw, (block.rect.x,block.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
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