Commit 8679d8b7 by BellCodeEditor

save project

parent f08f213e
Showing with 28 additions and 7 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
class Block(pygame.sprite.Sprite):
def _init_(self,image1,image2,image3):
super()._init_()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.heightd
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空快跑") pygame.display.set_caption("悟空快跑")
...@@ -13,7 +20,7 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -13,7 +20,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -23,7 +30,9 @@ hero = [pygame.image.load('hero1.png'), ...@@ -23,7 +30,9 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpstate ="runing" jumpstate ="runing"
road_X = 0 road_X = 0
bg_x = 0
block_list =pygame.sprite.Group()
time = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -49,15 +58,26 @@ while True: ...@@ -49,15 +58,26 @@ while True:
if index>4: if index>4:
index=0 index=0
bg_x-=5
if bg_x<-1000:
bg_x=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (bg_x, 0))
road_X-=5 road_X-=8
if road_X<-1000: if road_X<-1000:
road_X=0 road_X=0
screen.blit(road, (road_X, 500)) screen.blit(road, (road_X, 500))
screen.blit(hero1, (150, y))
screen.blit(hero1, (150, y))
time+=1
if time>=60:
nom=random.randint(0,50)
if nom>20:
obstacle = Block(bush,cacti,stone)
# block_list,add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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