Commit 806e88ea by BellCodeEditor

save project

parent 1d2432d8
Showing with 26 additions and 5 deletions
...@@ -18,21 +18,42 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,21 +18,42 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
wukong_number = 0 wukong_number = 0
sss = "running"
t = 30
y = 400
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
if sss == "running":
sss = "up"
if sss == "up":
if t > 0:
y -= t
t -= 2
else:
sss = "down"
if sss == "down":
if t <= 30:
y += t
t += 2
else:
sss = "running"
t = 30
wukong = hero[wukong_number] wukong = hero[wukong_number]
wukong_number += 1 if sss == "running":
wukong_number += 1
if wukong_number == len(hero)-1: if wukong_number == len(hero)-1:
wukong_number = 0 wukong_number = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(5) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
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