Commit 7824a31d by BellCodeEditor

auto save

parent 1f07755b
Showing with 5 additions and 6 deletions
...@@ -11,7 +11,7 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -11,7 +11,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
mc = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero =[pygame.image.load('hero1.png'), hero =[pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -28,31 +28,30 @@ while True: ...@@ -28,31 +28,30 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type ==locals.KEYDOWN: if event.type ==locals.KEYDOWN:
if jumpState=="running":
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE:
jumpState="up" jumpState="up"
if jumpState=="up": if jumpState=="up":
if t>0: if y>=150:
y-=t y-=t
t-=2 t-=2
else: else:
jumpState="down" jumpState="down"
if jumpState=="down": if jumpState=="down":
if t<=30: if y<=400:
y+=t y+=t
t+=2 t+=2
else: else:
jumpState="running" jumpState="running"
t=30 t=30
wukong=hero[index] wukong=hero[index]
if jumpState=="running":
index+=1 index+=1
if index==5: if index==5:
index=0 index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
......
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