Commit 6690bdf7 by BellCodeEditor

save project

parent 4fab99f8
Showing with 28 additions and 4 deletions
...@@ -16,8 +16,11 @@ hero= [pygame.image.load('hero1.png'), ...@@ -16,8 +16,11 @@ hero= [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png'),] pygame.image.load('hero5.png'),]
j="run"
t=30
index = 0 index = 0
y=400 y=400
while True: while True:
...@@ -25,9 +28,29 @@ while True: ...@@ -25,9 +28,29 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.K if event.type==locals.KEYDOWN:
wk=hero[index]
if j=="run":
if event.key == locals.K_SPACE:
j='up'
if j=="up" :
if t>0:
y-=t
t-=2
else:
j="down"
if j=="down":
if t<=30:
y+=t
t+=2
else:
j="run"
t=30
wk=hero[index]
if j=="run":
index+=1 index+=1
if index==5: if index==5:
index=0 index=0
...@@ -35,7 +58,7 @@ while True: ...@@ -35,7 +58,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wk, (150, 400)) screen.blit(wk, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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