Commit 65906005 by BellCodeEditor

save project

parent fa295775
Showing with 24 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -11,7 +11,7 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -11,7 +11,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -21,13 +21,17 @@ index = 0 ...@@ -21,13 +21,17 @@ index = 0
y=400 y=400
t=30 t=30
jumpState="running" jumpState="running"
a=random.choice([stone,cacti,bush])
rech=a.get_rect()
rech.x=1000
rech.y=500-rech.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE and y==400: if event.key==locals.K_SPACE and jumpState=="running":
jumpState="up" jumpState="up"
if jumpState=="up": if jumpState=="up":
if t>0: if t>0:
...@@ -47,11 +51,17 @@ while True: ...@@ -47,11 +51,17 @@ while True:
index+=1 index+=1
if index>=5: if index>=5:
index=0 index=0
if rech.x<0-rech.width:
a=random.choice([stone,cacti,bush])
rech=a.get_rect()
rech.x=1000
rech.y=500-rech.height
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
rech.x-=8
screen.blit(a,(rech.x,rech.y))
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
import pygame
cacti=pygame.image.load('cacti.png')
rect=cacti.get_rect()
print(rect)
print(rect.x)
print(rect.y)
print(rect.width)
print(rect.height)
\ No newline at end of file
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