Commit 653f5b68 by BellCodeEditor

save project

parent 562702eb
Showing with 13 additions and 1 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -22,6 +22,10 @@ index=0 ...@@ -22,6 +22,10 @@ index=0
jumpState="runing" jumpState="runing"
y=400 y=400
t=30 t=30
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -54,6 +58,13 @@ while True: ...@@ -54,6 +58,13 @@ while True:
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(road,(0,500)) screen.blit(road,(0,500))
screen.blit(wukong,(150,y)) screen.blit(wukong,(150,y))
if rect.x<=0-rect.whidth:
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(30)
\ No newline at end of file
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