Commit 5613f81b by BellCodeEditor

save project

parent c5d30085
Showing with 21 additions and 42 deletions
import pygame
from pygame import locals
import random
stone_x = 1000
y = 400
jumpState = "runing"
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -14,17 +12,15 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
apple = pygame.image.load('bush.png') # 灌木丛
hero = [hero1 = pygame.image.load('hero1.png'),
hero2 = pygame.image.load('hero2.png'),
hero3 = pygame.image.load('hero3.png'),
hero4 = pygame.image.load('hero4.png'),
hero5 = pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = "running"
t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True:
for event in pygame.event.get():
......@@ -32,44 +28,26 @@ while True:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "running":
if event.key == locals.K_SPACE:
jumpState = "up"
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up":
if t > 0:
y -= t
t -= 2
if y > 150:
y -= 5
else:
jumpState = "down"
if jumpState == "down":
if t <= 30:
y += t
t += 2
if y < 400:
y += 5
else:
jumpState = "running"
t = 30
jumpState = "runing"
wukong = hero[index]
if jumpState == "running":
index += 1
if index >= 5:
index = 0
index += 1
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width:
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
screen.blit(wukong, (150, 400))
# 刷新画面
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
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