Commit 5424e94f by BellCodeEditor

save project

parent 7c6c5341
Showing with 2 additions and 2 deletions
...@@ -12,7 +12,7 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -12,7 +12,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -60,7 +60,7 @@ while True: ...@@ -60,7 +60,7 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong,(150, y)) screen.blit(wukong,(150, y))
if rect.x <=0-rect.hidth: if rect.x <=0-rect.width:
obstacle=random.choice([bush,stone,cacti]) obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect() rect=obstacle.get_rect()
rect.x=1000 rect.x=1000
......
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